![]() ![]() Baker was the first one to jump out the plane but lost his equipment in the jump. The squad soon is ready to jump off the plane but was interrupted by a Flak fire which kill Muzza. Baker is commanding 3rd Squad as a replacement for the squad leader who died in training, Baker is nervous as he doesn't want to command a squad plus the bad luck they have with 13 members in the squad. Later, the game flashback to D-Day where the 101st Airborne Division are ready to parachute down to Normandy. Baker is soon knocked out again by a tank and saw Leggett shooting the tank and asking it to kill him, the Panzer shoot Leggett and killing him, Baker witness it and goes unconscious again. While Baker and the other paratroopers are fighting, Leggett, the platoon radioman is calling help for armor support from the 2nd Armored Division and Mac, the platoon sergeant commanding the paratroopers to hold the line. The game start with Baker waking up from his unconsciousness and get up to join his unit to fight the Germans in Hill 30. Baker must lead his men through troubled times and make decisions that may result in the death of a paratrooper, which causes him much heartache. The missions range from dropping into France on June 6 to the final defense of Hill 30 eight days later. Summers and various other people), and the leader of an airborne squad from Fox Company. The player takes the role of Sergeant Matthew Baker, a paratrooper (based on Harrison C. ![]() The sequel Earned in Blood is also based on the last missions of the 101st, such as link up with 82nd Airborne Division and capture of Saint-Sauveur-le-Vicomte (which historically did not involve the 101st A/B). From securing Exit 4 to the capture of Saint Côme-Du-Mont, Brothers in Arms delivers one of the most authentic WWII experiences to date. The game is based on the historical mission Albany (misnomered as " Operation Chicago" in the game), in which the player has to complete true to life missions of the 101st. Another special team is a tank which is extremely useful as it can engage tanks and infantry easily.īrothers in Arms is based on the true story of the 502nd Parachute Infantry Regiment of the famed 101st Airborne Division who were dropped behind German Lines on D-Day. The Assault Team specialized in flanking the enemy especially when the enemy is suppress. First, the Fire Team is where the team provide suppressing fire, this will make the enemy stuck in their positions and their aim more inaccurate. You have 2 teams in your squad which help the tactics. ![]() Tactics is very important in the game as you need to defeat your enemy using the 4Fs. Road to Hill 30 focus on more on the teams than other WW2 games as you play as a Sergeant commanding a squad. However, the game have a unique difference between this game and other WW2 games in the time when they are popular. The relative lack of accuracy is designed to simulate the difficulty in hitting targets in a combat situation as well as forcing the player to use team members to engage enemy units and provide better tactical opportunities.Like any first person shooter games, it have the same gameplay. Instead of having perfect accuracy with weapons in games like Call of Duty, Brothers in Arms models weapons with erratic accuracy, and enemy fire can heavily interfere with a player's aim to simulate the effects of suppressive fire. The focus on team command is emphasized by providing the player with a highly unstable firing capability. It is impossible to run and gun your way through the missions and using the tactics is necessary. The game stresses at multiple points the effectiveness of fire and maneuver tactics, known as the Four Fs, expressed in the game tutorial as "Find, Fix, Flank, Finish" describing the steps in suppressing and flanking an enemy. Teams and tanks can be ordered to move, lay suppressive fire, rally, find cover, and charge the enemy. ![]() 30cal on the tank for additional suppression.īrothers in Arms is notable for its intuitive command system. The player can also man the pintle-mounted M2HB. There are two types of teams, which are automatically provided before each mission:įire Team: Made up of soldiers with the M1 Garand and the Browning Automatic Rifle and should be used for fixing the enemy with suppressive fire.Ĭpl.Joe "Red" Hartsock (before promotion to Sergeant)Īssault Team: Made up of soldiers usually with the M1 Carbine and the Thompson Submachine Gun and is good for flanking the enemy while they are pinned down by the players fire team.Īdditionally, some levels provide the player with a Tank in lieu of a team, providing players with heavy firepower and mobile cover. In most levels of Brothers in Arms, the player is in command of one or two separate 2-3 man teams, with the exception of several sections in which the player is not in command of any unit. ![]()
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